Cloning (minting)
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Cloning a Dwarf costs some $DWRF depending on how many times the Dwarf have been cloned already. The $DWRF required to clone the Dwarf is the subject to change due to huge amount of economic factors.
Times cloned
$DWRF Cost
(0/3)
750
(1/3)
1250
(2/3)
1550
Each Dwarf has 10 traits as well as 3 body shapes depending on the race.
Background: Forest, Mountain, Cave, Village
Hat: Cap, Hood, Helmet, Crown
Face: Beard, Mustache, Scar-face
Body Clothes: Monk, Viking, Warrior, Miner
Pants: Warrior, Shorts, Robes, Armor
Weapon: Axe, Hammer, Sword, Staff
Story: Miner, Warrior, Trader, Explorer
Skill 1
Skill 2
Skill 3
In the Dwarf cloning system, each trait has a 50% chance to mutate when creating a new Dwarf. Players can influence these probabilities using a points system.
Players start with 10 points each time they clone a Dwarf. These points can be used to modify the mutation probabilities of any trait:
Allocating Points: Each point used influence the chance of a trait mutating by 10%. Players can choose to allocate more points to a single trait to reduce or increase its mutation chance significantly or spread points out to slightly reduce the mutation chances of multiple traits.
Strategic Use of Points: Players can use points to increase the mutation chance of a trait, potentially tailoring their new Dwarf to possess desired traits that differ from the original. Conversely, players can also use those points to decrease the mutation chance of a trait if they want their cloned dwarf to have the desired trait.
Acquiring Additional Points: Players can purchase more points or win them through various game activities, allowing for further customization and strategy in dwarf cloning.
To clone a Dwarf:
Select Your Dwarf: Navigate to your Dwarf cloning dashboard and select the Dwarf you wish to clone.
Adjust Traits: Use your points to adjust the mutation probabilities for each trait according to your strategy.
Clone: Confirm your selections and initiate the cloning process.
Resulting Traits: Once the cloning is complete and 4 days passed, the new Dwarf will display its traits, showing which have mutated and which have remained consistent with the original.
Dynamic Economics: The cost in $DWRF to clone a Dwarf and the points system introduce economic and strategic depth to the game, encouraging players to engage deeply with the system for optimal results.
How Long Does it take for a Dwarf to become a functional combat unit?
Each cloned dwarf takes around 4 days to reach it's ability to be functional warrior.
After 4 days, you can open the cryochamber to get cloned dwarf and see the dwarf's traits.